Friday, December 11, 2015

Galt's Gulch or Demented Monarchy?



This entry contains massive spoilers for the Bioshock series. If you haven’t played it by now however, you’re probably not going to…

It’s not often (though it’s becoming increasingly common), that a game comes out that makes you think and analyze the philosophy behind it. One such occasion, was the Bioshock series. Initially it started as the successor to System Shock 2 but I’m sure by now most people have heard this at least fifty times over. Bioshock at the time sported some pretty okay gameplay which wasn’t entirely innovative, but gave you more options to play as you wanted. It gave you a task and the tools to complete it, but which tools you used was up to you. This plays into the central themes of the series’ writing. 

Bioshock takes place in a city which initially looks like an Ayn Rand fan’s wet dream. However, while Rapture may look like a crazy fanfic of The Little Mermaid meets Atlas Shrugged, it take a very paradoxical turn from Rand’s philosophy. Rapture is an underwater city where each person is said to be free from tyranny and taxation. Andrew Ryan, the progenitor and owner of Rapture, makes sure this propaganda is spouted whenever possible. He makes it clear that because of his doings, the citizens of Rapture are free. But here’s where the philosophical dichotomy emerges.

Throughout the game, the protagonist is constantly asked to do things using trigger terms from Atlas, a character that functions as the narrator of sorts and your guide to Rapture. Later on, you find out Atlas is simply using you for his own goals. He wants Andrew Ryan out of the way and you serve as his hand in doing so. This leads to one of the most profound scenes ever seen in a video game.



This sets up for that paradox I was speaking of earlier. Atlas makes it seem like you get something out of this, but you’re just doing someone else’s dirty work, giving the illusion of personal desire. It’s not surprising though, considering Rapture is rife with Big Daddies, which are essentially people stuck in diving suits, stripped of their humanity by being given one simple task. They seek to protect the only vessels which can support and cultivate Adam, the lifeblood of Rapture’s hierarchal system. With their humanity gone, these beings don’t exactly embody freewill.

Why is this worth mentioning? Andrew Ryan creates a world for those who want to get away from the grasp of the government, living in a society that lets them do as they please. It is by all means, an illusion of Libertarianism. Ryan basically dictates what goes on in Rapture, very similar to a tyrant. He even kidnaps people and experiments on them. Even one reporter from the surface was subject to Ryan’s wrath. Think about this for a second. In a society that says you are free, there is always someone looming over you. The things you want are sometimes things that you were “programmed” to want. “A man chooses, a slave obeys” is the perfect quote illustrating this point.

When all is said and done, I’ve read different analyses of what people think of the idea of Rapture. Normally, there are three mindsets. One is Andrew Ryan is nothing but a dictator ruling a kingdom. It’s not too far off considering the amount of control he has. On the other side of this argument, is Rapture is a true Galt’s Gulch solely for Andrew Ryan himself and no one else. My interpretations lies somewhere between these two. The last, is simply anarcho-capitalism. The Splicers basically do as they want for what they want, but because of the location to Rapture, this is basically a prison so again, how much freedom is there?

I  will do a piece on Bioshock 2 and Infinite at a later point in time. Both are different beasts and my ramblings about them would be too long for one post. That being said, when people call Video Games art, games like Bioshock spring to mind immediately because of their philosophical points, symbolism, and their uncanny ability to be seen through different lenses.